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Learn Calq: a building from A to Z / Part 7 Editing the model

Grips, constraints and pin

Reshape a wall by its grips, hold two walls parallel, and pin what must not move.

In the shop unit, you will shorten the partition by its end grip, hold it parallel to the east wall, and pin the west wall.

01Grips

Select the partition: each of its ends carries a grip. Drag the south end's grip north and the wall shortens to where you let go, here stopping 2 m short of the south wall to leave a way through.

A wall end left free is an offer: Calq marks the wall it was drawn towards and Tab carries it on again; carry on working and the offer goes. The bar over a selected wall holds its own tools: Bend (a grip at its middle to curve it), Edit profile (in an elevation or a section), Split, Rotate, Pick it up, Copy, Pin and Delete.

The partition shortened by dragging its south end's grip.

02Constraints

Select the partition, Ctrl + click the east wall, and press Parallel under With the selection: the two are held parallel from now on. Select the east wall and pull its south end out 1.5 m: the partition turns with it, and stays parallel.

A constraint is written into the model: whatever moves one of the walls later, the model solves the other again.

Parallel: the east wall pulled out at its foot, and the partition turning to stay parallel.

03Pin

Press Ctrl + Z to take the pull back. Select the west wall and press Pin (PN): it is locked against move, rotate, stretch and delete. A drag of it is refused and it stays where it is, and the bar over it offers Unpin (UP), the only way to free it.

Pin: the west wall pinned, a drag refused.

04What holds the model

Under With the selection in the Edit toolset, each of these acts on what is selected:

  1. Pin and Unpin: lock the selection against change, and free it again.
  2. Parallel: two walls or beams held parallel.
  3. Square: two walls or beams held at right angles.
  4. Equal: two walls or beams held the same length.
  5. Join ends: the near ends of two walls or beams held together.

Ctrl + Z takes a constraint back like any other step.

The Edit toolset: Pin, Unpin and the four constraints.
The Edit toolset: Pin, Unpin and the four constraints.
You should now haveA wall shortened by its grip, two walls held parallel and a wall pinned against change.
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